What kind of zombies are in black ops




















White eyes indicate a zombie with tactical armor. Zombies in Infinite Warfare have different clothing depending on the time a zombie's map takes place. For example, zombies in Zombies in Spaceland have 80s style clothing, while zombies in Attack of the Radioactive Thing have 50's style clothing.

The Zombies' eyes usually glow yellow unless the player is downed, in which case the player sees zombies with red eyes along with a horizontal lens flare. In Nazi Zombies, all zombies wear Wehrmacht uniforms covered with bloodstains. They have dislocated jaws and their body parts are ripped apart, exposing the skeleton and organs of their body, such as intestines.

While zombies exhibit a variety of features and behaviors depending on their location, some formerly-human undead prove to be an almost entirely different monster. There are even some that were not human to begin with.

Hellhounds are dogs that appear in every one of Treyarch's games with a Zombies mode and their mobile spinoffs. A rumble of thunder and an ominous guitar note will be heard at the start of a Hellhound round, as well as the Demonic Announcer saying " Fetch me their souls!

On these rounds, the arena becomes foggy. They possess the ability to teleport but only use it to appear on the map , and they appear with a bolt of lightning marking where they spawned at. The ground rumbles when a Hellhound has spawned nearby. They are weaker in terms of attack power and health than normal zombies, but are also much faster and may spawn anywhere on the map, rather than fixed positions.

After round 16 on Der Riese, Hellhounds spawn at the same time as the regular zombies, but also still get separate rounds where they appear alone. When the last Hellhound of the round is killed, it will drop a Max Ammo power-up. The Crawler Zombies is a zombie that crawls on all fours hands and feet. It emits an "aura" of Nova Gas upon death, unless it is killed by a Ray Gun , Thundergun , explosives or melee weapons.

Apparently, the Crawler Zombies were a failed experiment by Maxis, according to Richtofen. They do not come on their own round; they come in with other zombies after opening the first door on the map.

Ascension features its own exclusive "special round" enemy, the Space Monkeys. In-game, they appear in the same manner as the Hellhounds that they replaced. There is a misconception that in order for them to be able to appear, the player would have to have the power turned on and that one player has to have a perk.

When a Space Monkey round begins, the map turns into a yellowish-color for a moment, then the map turns dark-orange, with an alarm buzzer being heard, and the cosmodrome's announcer saying " Warning, re-entry detected. All security personnel on high alert. If the player is too close to a monkey, it will jump, and upon landing, releasing gas that impairs vision and movement.

They can also damage the player directly. If they are all killed before they can even touch a perk machine, they will drop a Max Ammo and the Random Perk Bottle power-up, which gives the player a free perk. In Call of the Dead , George A. Romero appears as a "special guest" boss zombie that follows the players around. He will continually follow players until he is killed. He is very difficult to kill due to his extremely high health, and when he is shot or he hits a player he will go into a "berserk" state and sprint after players when he is hit, although the water areas can be used to calm him down by running into them.

Insta-Kill and Nuke power-ups are completely useless against him, and he will simply laugh when hit by a Nuke. Nearby zombies can absorb the electricity emitted from the stage light that he carries around as a weapon, and use it to stun the player upon contact.

If the player that killed him has performed the Original Characters Trapped Easter egg, he will instead drop a Lightning Bolt power-up, which when grabbed, is actually the Wunderwaffe DG However, he is not permanently dead, and he spawns again after two rounds including the round when he was killed. In Shangri-La , Zombie Monkeys appear for the first time. They can be seen around the edges of the map, but only enter the map when a power-up appears. They then take the power-up and randomize it on their back.

They must be killed before they leave the map or the player will lose the power-up. If the player takes the power-up when the monkey is going for it, the monkey will chase and hit them before leaving. The Napalm Zombie walks extremely slow and will kill zombies in his path to reach the player. When he reaches a player or is killed, he explodes and leaves a patch of Napalm where he was.

Shrieker Zombies run extremely fast and will try to blind the player when they reach them. If they're killed while screeching, all of the surrounding zombies will be killed along with it. Astronaut Zombies appear for the first time in Moon. They have high health and special abilities. When they reach a player, they will teleport them and steal a random perk.

When killed, they explode and push the players backwards. The zombies have varying speeds and movements, and some are exclusive to certain maps. These speeds are:. Zombies will only attack a player through melee attacks ; they do not use weapons. Zombies can be gibbed , but will continue to attack the player even after having lost half of their limbs.

Note that in-game, it is impossible to destroy a zombie's legs so that it will be forced to crawl if it is already missing an arm. Zombies will not continue to attack players who have been downed, instead continuing onwards to the next player as if the one who has been downed is not there. Zombies typically chase after the closest player, and can be distracted by either approaching or attacking them. Alternatively, a Monkey Bomb and Lil'Arnie or a human who has been "turned" by the V-R11 will serve to divert their attention for a short time.

They are capable of limited speech, including shouting the words " Sam " when attacking the player, or "Monkey" when presented with a Monkey Bomb. Also slower moving Nazi zombies will at times appear to march.

And in Ascension , zombified Spetsnaz soldiers will sometimes roll or sidestep to avoid being shot, a battle maneuver used by the group. According to George Barkley , humans who are in the process of becoming a zombie suffer from short-term memory loss, psychosis, delusion, and paranoia.

According to the Classified intro cutscene and various reels , when not under the control of an entity within the MPD or APD , zombies are mindless and uncoordinated. However, when under the control of an entity within the MPD or APD, zombies act as a hivemind and can be effectively controlled and given orders.

The health of zombies increases with every round. Zombies start with health on Round 1, and gain health every round until round 9. Upon reaching round 10, their health is given a 1. For example, a zombie has health on Round 5, on Round 10, on Round 20, on Round 50 and on Round A zombie's health can be expressed as the following function, where the value of is the Round:.

With any weapon, damage is applied to zombies. A head or neck attack will multiply weapon damage by 2. Their first appearance is in the final wave of Exo Survival on Riot. The player is notified of a Manticore launch and the map becomes covered in fallout waste, and then zombies begin to attack the player.

These zombies are fast but have low melee damage compared to the ones in Treyarch's Zombies mode. They can be killed with a few shots from any weapon. Some zombies wear Exoskeletons and can use the boost ability. The players must survive until extracted by a Warbird. Completion of this wave rewards the player with a zombie character and armor for multiplayer. Zombies also appear in the game mode Exo Zombies.

They look and act more like the zombies from Treyarch's Zombies mode than the zombies in Riot. Some differences, however, include that they do lower damage, some have special powers, and more parts can be gibbed off at once. Furthermore, zombies wearing exoskeletons are capable of lunging, and may also dodge shots. Little Kitty, Big City looks like the adorable cat game I crave. Discord CEO says 'no plan' to add teased crypto support.

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Discord CEO says 'no plan' to add teased crypto support "Sorry. Im sorry. Im trying to remove it". Completing investigations in the Outbreak game mode will level up the player's Cold War Season 2 Battle Pass as a whole. Outbreak missions will see your Operator sent to explore Outbreak Zones and assist the Agents of Requiem in their investigations into the Dark Aether.

Investigations are much more open-ended than what we've seen in previous Outbreak modes. There will be five main types of investigation:. These missions present a high risk but also offer high rewards, as you have the opportunity to earn two new types of Aetherium Crystals by completing them. However, be aware that you not only have to complete your objective but exfiltrate from the Outbreak zone in order to keep these powerful new items.

Later investigations have a steep difficulty curve. It's worth using the time between objectives to collect more loot, and consider exfiltrating in order to 'bank' what you've collected before playing another mission. Completing Outbreak investigations or otherwise engaging with the zombie horde gives you a chance to earn these two new Crystal types. As well as seeing the return of several familiar rotting faces, Outbreak introduces a brand new zombie.

Known as the Tempest , they stand out thanks to their ranged electricity attacks. Tempest zombies can also teleport, making it difficult to whittle away at their already high health bars.

However, they are particularly vulnerable to the Ring of Fire field upgrade — as well as regular gunfire. The Demented Echo zombies from Die Maschine also reappear this season. This time around they're more than just a jump-scare: they're a fully-fledged enemy type you'll have to deal with in Outbreak mode. Like Tempests, Demented Echoes have an elemental attack — in this case, they're on fire.

They will also explode if you fail to one-shot them. This not only means you don't gain any of the benefits of putting them down, but alerts other nearby enemies to your location. Outbreak also introduces a couple of new items — a field upgrade and an ammo mod — specifically designed to turn the tide in your favour when battling against a zombie horde. This new Field Upgrade allows players to draw all enemies to target them.

During the period where the upgrade is active, only their armour will take damage. The Frenzied Guard upgrade means that zombies will ignore other Operators for a few seconds — giving them a chance to retreat, heal, or renew their attacks against the undead horde.



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