Where to find poliwag




















About Contact Privacy Terms Site. All Rights Reserved. Max CP. Special Attack. Special Defense. Poliwag Poliwhirl Poliwrath Inflicts more damage to heavier targets, with a maximum of power. User digs underground, dodging all attacks, and hits next turn. Grass 2 x. No part of this site or its content may be reproduced without the permission of the copyright holder. About Contact Privacy Terms Site. All Rights Reserved. Special Attack. Special Defense.

Brawlers' Cave. Grass Electric. Steel Fire Water Ice. Digs underground on first turn, attacks on second. User sleeps for 2 turns, but user is fully healed. Can only be used if asleep. Protects the user, but may fail if used consecutively. If opponent is the opposite gender, it's less likely to attack. Power doubles if user is burned, poisoned, or paralyzed. In Double Battles, boosts the power of the partner's move.

Dives underwater on first turn, attacks on second turn. Power increases if teammates use it in the same turn. Always left with at least 1 HP, but may fail if used consecutively.

User performs one of its own moves while sleeping. Forces opponent to keep using its last move for 3 turns. In order to get it to turn into the final evolutions, players will need some special items though. Players can get a Poliwrath by giving Poliwhirl a water stone and letting it level up again.

Those who want a Politoed will need to give Poliwrath a King's Rock before letting it level up. Cody Peterson is an avid reader and writer. Currently a freelancer for Screenrant, where he spends most of his time writing guides or reviews. The user shoots boiling hot water at its target. The user enrages and confuses the target. While it is asleep, the user randomly uses one of the moves it knows. The user makes a copy of itself using some of its HP.

The user attacks everything around it by swamping its surroundings with a giant wave. The user tells the target a secret, and the target loses its ability to concentrate.

Egg Moves Details. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. The user senses the target's movements with its mind to ensure its next attack does not miss the target. The user attacks the target for five turns. The user compels the target to keep using the move it encored for three turns. The user endures any attack with at least 1 HP. The user attacks the target with a pulsing blast of water. The user attacks with a gust of chilled air.

This attack can be used only if the user is asleep. The user assists an ally by boosting the power of that ally's attack. The user builds up its momentum using its Z-Power and crashes into the target at full speed.

All-Out Pummeling. The user rams an energy orb created by its Z-Power into the target with full force. The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The user creates a huge whirling current using its Z-Power to swallow the target with full force. The user controls the target with its Z-Power and hurts the target with full force.

The user dramatically drops the temperature using its Z-Power and freezes the target with full force. Black Hole Eclipse. The user gathers dark energy using its Z-Power and sucks the target into it.

Transfer Only Moves Details. The additional effects of this attack depend upon where it was used. Diving on the first turn, the user floats up and attacks on the next turn. The user draws power to attack by using its held Berry. The user traps the target in a violent swirling whirlpool for four to five turns. The user sticks out its head and attacks by charging straight into the target. A reckless, life-risking tackle.

The user copies the target's last move. A move that works differently for the Ghost type than for all other types. The user temporarily empties its mind to forget its concerns. A reckless, full-body charge attack for slamming into the target. As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

The user endures attacks for two turns, then strikes back to cause double the damage taken. The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The target is attacked with an odd psychic wave. The target is physically pounded with a long tail, a foreleg, or the like.



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