It restores the user's HP by up to half of its max HP. It may also confuse the target. This may also leave the target frozen. This move is super effective on Water types. The target instantly faints if it hits. It may also freeze the targets. This move always goes first.
It may also raise all the user's stats at once. It sharply boosts the Speed stat. It may also freeze the target solid. It may also freeze them solid. In the wild, the battle ends. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned.
Its poison damage worsens every turn. TM07 Hail -- -- 10 -- The user summons a hailstorm lasting five turns. TM13 Ice Beam 90 10 10 The target is struck with an icy-cold beam of energy. TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team.
TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM19 Roost -- -- 10 -- The user lands and rests its body.
TM21 Frustration?? TM27 Return?? TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes.
The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM51 Steel Wing 70 90 25 10 The target is hit with wings of steel. It may also raise the user's Defense stat. TM58 Sky Drop 60 10 -- The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
The user must rest on the next turn. TM79 Frost Breath 60 90 10 The user blows a cold breath on the target.
This attack always results in a critical hit. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. You can find the Articuno at the Seafoam Islands.
See All Location Spawns. Def Attack Green Red. See Nature Chart. Moves with a higher priority always go first. TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. RankedBoost may receive a commission from Amazon purchases, learn more here. Master Trainer. Weak Against Steel. Strong Against Bug. See Type Chart. You can view more guides here. Best Pokemon Tier List. Evolution Chart. Gym Leaders. Master Trainers. All Locations.
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All Pokemon Weakness. Ice Shard Learnt at Lv. Mist Learnt at Lv. Leer Learnt at Lv. Mirror Coat Learnt at Lv. Ice Beam Learnt at Lv. Agility Learnt at Lv. Reflect Learnt at Lv. Roost Learnt at Lv. Blizzard Learnt at Lv. Sky Attack Learnt at Lv.
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