Once they're destroyed, the facility will destabilize and radiation will be released. This option will set off the facility's security system, which at this point should only consist of four sentry bots, unless the player character chose to disable or destroy them.
Before one leaves the bunker, the player character's weapons will once again be taken away from them, with the exception of their holdout weapons if the player character does not wish to be fully disarmed. Go back and talk to Caesar. The player character will then receive XP and Legion Fame. No matter what the player character has decided, Caesar will not know what they did inside the vault. He will have felt the vibrations from either the blast or the update and assume that the player character did what he asked.
If the player character wants to remain friendly to both Mr. House and Caesar, it is best to simply activate the Securitrons using the chip. Caesar orders the player character to kill Mr. Make one's way to the Lucky If the player character blew up Mr House's secret bunker, the Securitrons inside the Lucky 38 will be hostile.
Use the elevator to go to the penthouse. There are five Securitrons in the main room of the penthouse and they will all be hostile towards the player character.
In the same area with Mr. House's big screen on the left there will be a computer tucked behind the stairs, use the computer to open the antechamber and there will be two more Securitrons waiting for the player character.
If the player character is not already hostile with Mr. House, opening the antechamber will turn the Securitrons against the player character.
The terminal to the rear-right of the antechamber will allow the player character to perform a "Security Override" rendering the Securitrons non-hostile. On the left wall in the antechamber will be another computer.
Use this to access the elevator door next to it and take the elevator down to the control room. Use yet another computer to open Mr. House's medical pod. Talking to Mr. House gives two options:. Regardless of one's choice, the player character will receive XP and the objectives will update. If House was killed previously such as for installing Yes Man onto the Lucky 38's mainframe , this part of the quest will be skipped.
However, the problem lies in that the cannons blast anyone that gets close to their base if the player character is already idolized with them then this section can be skipped. While heading to their base, George will stop the player character and offer information on how to get past the shells. One can use a Speech check or pay him, but all it boils down to taking a left turn as soon as one sees the houses and following the house line until one reaches the end.
Make a beeline for the fence, and once one is close enough, enter the gate. Talk to the Boomers and follow directions until one completes the Boomer questline see the Volare!
After all this return to Caesar and let him know that the Boomers are on his side. If the player character has turned the Boomers hostile, there is also the option to kill their leaders Pearl , Loyal , and Jack , which will satisfy Caesar and complete this part of the quest.
If the Boomers leaders have already been killed, the player character can inform Caesar right away and skip this section. The player character must bring Caesar's offer of allegiance to the White Glove Society. After learning about the society by talking to Marjorie and Mortimer , one can either tell Caesar they do not want his alliance which ends this part of the quest or go to Mortimer after talking to Marjorie and help revert the society to cannibalism see Beyond the Beef.
Once the mission has been completed by either reverting them to cannibals or not, return to Caesar. Once the player character reports to Caesar, Don't Tread on the Bear! Since the NCR controls many places, it will result in loss of quests, merchants, and repairmen. One should prepare themselves before reporting to Caesar. Caesar orders the player character to go to the Hidden Valley bunker and enter to destroy the Brotherhood of Steel in the area.
If one has not interacted with the Brotherhood, the player character must go through an orientation by convincing a Ranger in an adjacent bunker to leave which can be avoided if Veronica is in the player character's party. Due to the last quest causing Don't Tread on the Bear! The player character will have no further option than killing him. The Brotherhood will confiscate the player character's weapons, so it is recommended to carry some holdout weapons before entering.
From here, one can decide to destroy the bunker entirely or just kill all the Brotherhood of Steel personnel in and around the bunker. To destroy the bunker, the player character will need Science to destruct the bunker from the terminal.
If one does not have science, one will need to obtain keycards from Edgar Hardin , Lars Taggart and Nolan McNamara by either killing or pickpocketing them. Once the player character has all the keycards, use the terminal next to the Self-Destruct terminal, generate the self-destruct password, go to the Self-Destruct terminal and begin the bunker self-destruct sequence.
Caesar will now explain that he suffers from painful headaches, caused by a tumor in his brain, and tells the player character he needs them to find a cure.
One can either choose to find the cure, attempt surgery themself which may or may not kill him depending on the player character's Medicine skill level or Luck , or get help from Arcade Gannon to cure Caesar. Be warned; what happens in this quest will greatly affect the ending of the game. After completing the previous quest, the player character will learn that the NCR president is making a speech at Hoover Dam.
The player character is ordered to meet with Cato Hostilius to plan the assassination. Some storylines don't have you kill them. If you want to stick with house, you'll have to take 'em out. Originally posted by Greyjeth :.
I like Mr. House for who he is. I think you should get the mod that allows you to keep the brotherhood alive. Imho he should have subjugated them and change their misson The Player can change the Brotherhood quite a bit during the quests so why not it is just one chapter. I feel a little bad for him just before I smack his withered, liver-spotted head with Nephi's 9 Iron. Per page: 15 30 Date Posted: 19 Jan, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All rights reserved. All trademarks are property of their respective owners in the US and other countries. Caesar will assume that the rumbling of the army activating was whatever the Courier used to destroy it.
Insert the platinum chip into the securitron operations console. To disable the reactors, simply shoot each of the three reactor modules with a ranged weapon, smash them with melee weapons, or use explosives.
Regardless of the method used, the modules will be destroyed, completing the mission but severely impacting a independent New Vegas ending. Fallout Wiki. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C.
Administrators Account management Discord Vault Academy.
0コメント